Welcome
As a Level Designer, I’ve focused on building immersive, player driven environments for the upcoming Bioshock 4 at Cloud Chamber/2K Games. Before that, I worked on The Walking Dead: Saints & Sinners Chapter 2 Retribution and Skydance’s Behemoth at Skydance Interactive.
My approach to level design has always been about balancing art, gameplay, and narrative to create spaces that feel both believable and fun to play in. I enjoy collaborating across disciplines from design and art to narrative and systems to make sure every piece comes together in a way that enhances the player’s experience.
I’m currently looking for my next opportunity as a Gameplay or Level Designer where I can continue crafting engaging worlds and memorable gameplay experiences.
Feel free to check out my site and don’t hesitate to reach out — I’d love to connect and chat!
Latest News