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MY PORTFOLIO

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MapleStory Classic
MAPLESTORY
NEXON • MMORPG

MAPLESTORY CLASSIC

GAME DESIGN LIVE OPS SYSTEMS

As a Game Designer at Nexon America, I focus on evolving the Global MapleStory Classic World through innovative level design and gameplay mechanics. My responsibilities include designing core systems and ensuring the stability of a live MMORPG environment. I work closely with various departments to enhance the player experience and maintain the game's functional integrity for a global audience.

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Bioshock
BIOSHOCK 4
NARRATIVE • AAA FPS

BIOSHOCK 4

UNREAL 5 BLUEPRINTS AI SCRIPTING

Owned end-to-end mission architecture for core narrative levels, driving vision from conceptual blockout to ship-ready polish. Prototyped complex Blueprint systems and managed narrative flow.

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Behemoth
BEHEMOTH
SKYDANCE • AAA VR

BEHEMOTH

UNREAL 5 BLOCKOUTS VR COMBAT

Engineered visceral, physics-driven melee combat arenas tailored for VR physicality. Prototyped massive boss encounters and established spatial gameplay pacing for Skydance's VR flagship.

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TWD
RETRIBUTION
STEALTH • AAA VR

TWD: RETRIBUTION

UNREAL 4 SYSTEMS AI PATHING

Developed modular scripting systems for walker horde AI and spatial audio triggers. Designed interior spaces focusing on environmental storytelling and high-risk stealth routes.

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Lonestar
LONESTAR
UNANNOUNCED • AAA VR

PROJECT: LONESTAR

UNREAL 5 GREYBOX

Prototyped and grayboxed level layouts and massive combat encounters for a highly confidential, unannounced AAA VR project prior to studio cancellation.

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Zoelie
ZOËLIE
INDIE • PLATFORMER

ZOËLIE

DESIGN LEAD PRODUCTION

Directed a multidisciplinary team for an Intel Award-winning title. Authored core platforming metrics, camera volumes, and onboarding sequences across complex geometric blockouts.

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