My name is Ben Brook, and I am an award-winning Level Designer at Cloud Chamber on Bioshock 4, and previously worked on The Walking Dead: Saints & Sinners – Chapter 2: Retribution and Skydance’s Behemoth at Skydance Interactive.
My expertise spans a range of critical areas in game development, including level scripting, mission design, weapons design, user interface (UI) design, sound effects (SFX), and visual effects (VFX). This multidisciplinary skill set allows me to contribute to the creation of richly detailed and interactive game worlds that captivate and engage players.
I hold a Bachelor of Fine Arts (BFA) in Interactive Design and Game Development from Savannah College of Art and Design (SCAD). During my time at SCAD, I led a 40-person team in the development of a game that garnered multiple accolades, including Intel's Best Gameplay Award in 2021. This project was a pivotal experience, reinforcing my passion for game development and honing my leadership and project management skills.
With five years of game development experience, including 3 years in the professional industry, I have developed a strong foundation in both the artistic and technical aspects of level design. I am particularly passionate about narratology and systems design, areas that I believe are crucial for creating compelling and immersive game experiences. I am dedicated to continuous learning and am always eager to adopt new tools and techniques to enhance my craft. My commitment to innovation and excellence drives me to push the boundaries of what is possible in game design, while striving to create unforgettable experiences for players everywhere.