BEN BROOK

Level Designer • System Designer • World Builder

OPEN TO WORK

MISSION BRIEF

I am an award-winning Level Designer with over 5 years of development experience, specializing in creating immersive, player-driven worlds for high-profile AAA titles.

Most recently, I served as a Level Designer at Cloud Chamber on the upcoming BioShock 4, owning end-to-end mission design from blockout to ship readiness. Previously, I crafted combat and traversal spaces for Skydance’s Behemoth and The Walking Dead: Saints & Sinners – Chapter 2.

My multidisciplinary background—spanning level scripting, UI, SFX, and combat design—allows me to bridge the gap between art and engineering. I am passionate about narratology and systems design, believing that the best gameplay emerges where story and mechanics collide.

I am currently looking for my next challenge to push boundaries and create unforgettable experiences.

CORE COMPETENCIES

Unreal Engine 5 Blueprint Visual Scripting Mission Architecture Combat Encounters AI Behavior Systemic Mechanics Perforce & Jira Cross-Functional Leadership

EXPERIENCE LOG

PDF
Level Designer Aug 2024 - Aug 2025
Cloud Chamber • BioShock 4 (Unannounced)
    [cite_start]
  • Owned end-to-end mission and level design in UE5[cite: 30].
  • [cite_start]
  • Drove creation of objectives, AI encounters, and layouts[cite: 31].
  • [cite_start]
  • Led cross-disciplinary teams through polish and iteration[cite: 32].
Gameplay / Level Designer Mar 2023 - Aug 2024
Skydance Games • Behemoth
    [cite_start]
  • Designed combat spaces, traversal layouts, and systemic features[cite: 34].
  • [cite_start]
  • Balanced pacing, readability, and difficulty for VR[cite: 35].
  • [cite_start]
  • Partnered with engineering and art for scalable content[cite: 36].
Game / Level Designer Jan 2022 - Mar 2023
Skydance Games • TWD: Saints & Sinners Ch. 2
    [cite_start]
  • Scripted systems supporting stealth, combat, and narrative[cite: 38].
  • [cite_start]
  • Owned iteration loops through playtesting and bug fixing[cite: 39].
  • [cite_start]
  • Managed production phases to ensure shipping deadlines[cite: 40].
BFA Interactive Design 2017 - 2020
Savannah College of Art and Design
    [cite_start]
  • Led 40-person team to ship an Intel award-winning title[cite: 44].