SELECTED WORKS
Contribution
Owned multiple core narrative levels from blockout to final polish. Scripted complex AI encounters and balanced the systemic combat loops to align with the core creative pillars.
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Contribution
Designed heavy, physics-driven VR combat encounters. Prototyped massive boss arena blockouts and optimized player traversal paths for maximum immersion and comfort.
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Implemented systemic walker horde pathing and spatial audio cues. Designed highly interactive interior spaces focusing on tense scavenging mechanics and viable stealth routes.
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Contribution
Established core platforming metrics and camera volumes. Paced out puzzle difficulty curves, authored onboarding spaces, and managed overall game flow and geometry blockouts.
Tap to returnBEN BROOK
GAME / LEVEL DESIGNER
Specializing in AAA Level Design, Systemic Combat, and Interactive Narrative.
My Experience
SYSTEM STATUS: ONLINEPROFILE
Game/Level Designer specialized in immersive sims and systemic combat. I build spaces where narrative and mechanics collide.
EXPERIENCE
SHIPPED
ARMORY
- UNREAL ENGINE 5
- BLUEPRINT SCRIPTING
- PERFORCE / JIRA
- COMBAT AI LOGIC
PROFESSIONAL EXPERIENCE
Independent
Multiple Projects
Game & Level Designer
