BEN BROOK
SYS.DOSSIER.BB // V.26
TECHNICAL DESIGN ARCHIVE
SENIOR LEVEL DESIGNER
BEN BROOK
AAA LEVEL ARCHITECTURE
SYSTEMIC COMBAT DESIGN
TECHNICAL SCRIPTING
STATUS // AVAILABLE FOR DEPLOYMENT
BIOSHOCK 4
BEHEMOTH
RETRIBUTION
ZOËLIE
SYS.CORE.BB // V.26
SECURE CONNECTION
MY
EXPERIENCE
I stand at the intersection of Art and Engineering. I architect living, breathing ecosystems where player agency creates emergent narrative.
My expertise lies in translating high-level creative direction into concrete, playable reality. At Cloud Chamber (BioShock 4), I spearheaded end-to-end mission architecture, driving the vision from conceptual blockout to ship-ready polish while managing complex interdisciplinary dependencies.
I am a Technical Craftsman first. My deep proficiency in visual scripting, AI behavior trees, and combat logic allows me to prototype complex systems independently, bridging the communication gap between Design and Code.
05+
YEARS IN ACTIVE
DEVELOPMENT
DEVELOPMENT
04
SHIPPED AAA
& INDIE TITLES
& INDIE TITLES
- UNREAL ENGINE 5
- BLUEPRINT SCRIPTING
- COMBAT AI LOGIC
- PERFORCE / JIRA
ACCESS GRANTED
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