ARCHIVE RETRIEVAL
BEN BROOK
AAA LEVEL DESIGN // SYSTEMIC COMBAT // INTERACTIVE NARRATIVE
MY
EXPERIENCE
I stand at the intersection of Art and Engineering. I architect living, breathing ecosystems where player agency creates emergent narrative.
My expertise lies in translating high-level creative direction into concrete, playable reality. At Cloud Chamber (BioShock 4), I spearheaded end-to-end mission architecture, driving the vision from conceptual blockout to ship-ready polish while managing complex interdisciplinary dependencies.
I am a Technical Craftsman first. My deep proficiency in visual scripting, AI behavior trees, and combat logic allows me to prototype complex systems independently, bridging the communication gap between Design and Code.
DEVELOPMENT
& INDIE TITLES
- UNREAL ENGINE 5
- BLUEPRINT SCRIPTING
- COMBAT AI LOGIC
- PERFORCE / JIRA
VIEW FULL
ARCHIVE
WORK HISTORY
LATEST
INTEL
BioShock 4 Officially Announced by 2K Games
2K Games has confirmed the next installment in the BioShock franchise is in active development at Cloud Chamber.
ACCESS_FILE ↗Skydance's Behemoth: A Colossal Step Forward
A deep dive into how Skydance is redefining the scale of VR combat and environmental storytelling.
ACCESS_FILE ↗The Walking Dead: Saints & Sinners Ch. 2
Visual analysis of the latest gameplay systems and combat physics in the Retribution expansion.
INITIATE_PLAYBACK ↗