DIRECTIVE & OWNERSHIP
As a key stakeholder in the Living World Strike Team, I am responsible for architecting the systemic heartbeat of the next BioShock. My mandate is to evolve the franchise's signature "Immersive Sim" gameplay by creating a world that exists and reacts independently of the player.
CRITICAL RESPONSIBILITIES
- End-to-End Mission Ownership: Owned full-cycle mission and level design in Unreal Engine 5, driving content from initial blockout and paper design through to final ship readiness.
- Content Direction: Drove the creation of critical path objectives, dynamic AI combat encounters, and complex level layouts, ensuring alignment with the creative director's vision.
- Cross-Disciplinary Leadership: Led diverse strike teams (Art, Audio, Narrative) through data-informed iteration cycles and late-stage polish, establishing the quality benchmark for "Living World" content.
- Systemic Implementation: Scripted complex interaction chains using Blueprints, bridging the gap between narrative intent and systemic gameplay mechanics.
SYSTEMIC COMBAT & PUZZLES
Designed meaningful combat encounters and multi-layered puzzles that leverage Immersive Sim mechanics, ensuring high-agency gameplay on par with world-class genre standards.
ENVIRONMENTAL STORYTELLING
Led worldbuilding efforts by crafting spaces that narrate their own history. Every prop placement and layout choice serves to deepen the lore without interrupting gameplay flow.
NARRATIVE INCORPORATION
Seamlessly integrated narrative beats into level architecture. Bridged the gap between script and play to ensure story moments are experienced, not just watched.
