Skydance's Behemoth
PROJECT RELEASED // 2024

SKYDANCE'SBEHEMOTH

LEVEL DESIGNER

MISSION PROFILE

As a Senior Level Designer for this monumental VR Action-RPG, I owned the structural design and implementation of the game's critical narrative bookends: The Opening Hour and The Grand Finale.

CRITICAL RESPONSIBILITIES

  • Structural Pacing & Flow: Architected the geometry and player guidance for high-stakes environments, balancing the game's massive scale with the intimate requirements of VR traversal.
  • Narrative Technical Scripting: Owned the technical implementation of complex narrative events, including dialogue triggers, spatial audio cues, and seamless cinematic transitions.
  • Cinematic Staging: Collaborated deeply with Animation and Art teams to stage blockbuster in-game cinematics, controlling camera cuts, actor blocking, and pacing within the level logic.
  • Systemic Exploration: Designed intricate "off-path" exploration loops, placing high-value loot and lore fragments to reward player curiosity in a physically dangerous world.
01

VR SPATIAL DESIGN

Mastered the unique constraints of VR layout, ensuring combat arenas provided 360° tactical options while maintaining player comfort and clear navigational affordances.

02

CINEMATIC INTEGRATION

Bridged the gap between gameplay and cutscene. Scripted dynamic transitions that allow players to seamlessly move from intense combat into massive, story-driven set pieces.

03

ENVIRONMENTAL NARRATIVE

utilized the environment itself as a storytelling device. Placed corpses, notes, and architectural ruins to suggest a deep history that players uncover organically.

VISUAL INTEL

Opening Level

THE OPENING HOUR

Level Layout & Narrative Setup

Finale Boss Arena

THE FINALE

Cinematic Staging & Boss Arena

AAA,
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