Skydance's Behemoth Background
AAA // VR ACTION-RPG

SKYDANCE'S BEHEMOTH

Skydance Games

MISSION BRIEF

PROJECT STATUS: Released (2024)

As a Level Designer on Skydance's Behemoth, I owned the structural design and implementation of the game's critical bookends: **The Opening** and **The Finale**.

Beyond layout and pacing, I was responsible for the technical implementation of narrative events—scripting dialogue triggers, setting up cinematic sequences, and placing high-value loot to reward exploration within these massive environments.

KEY OBJECTIVES

  • Layout & Pacing: Crafted the geometry and flow for the game's intro and climax, balancing player guidance with the sense of overwhelming scale.
  • Narrative Implementation: Handled the technical setup for dialogue systems and story beats, ensuring audio triggers fired correctly during gameplay.
  • Cinematic Setup: Collaborated with art and animation teams to stage in-game cinematics, setting up camera cuts and actor placements within the level.
  • Exploration & Loot: Designed optional paths and hidden areas, strategically placing special collectible loot to encourage thorough exploration.

VISUAL INTEL

AAA,
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