SKYDANCE'S BEHEMOTH
Skydance Games
MISSION BRIEF
PROJECT STATUS: Released (2024)
As a Level Designer on Skydance's Behemoth, I owned the structural design and implementation of the game's critical bookends: **The Opening** and **The Finale**.
Beyond layout and pacing, I was responsible for the technical implementation of narrative events—scripting dialogue triggers, setting up cinematic sequences, and placing high-value loot to reward exploration within these massive environments.
KEY OBJECTIVES
- Layout & Pacing: Crafted the geometry and flow for the game's intro and climax, balancing player guidance with the sense of overwhelming scale.
- Narrative Implementation: Handled the technical setup for dialogue systems and story beats, ensuring audio triggers fired correctly during gameplay.
- Cinematic Setup: Collaborated with art and animation teams to stage in-game cinematics, setting up camera cuts and actor placements within the level.
- Exploration & Loot: Designed optional paths and hidden areas, strategically placing special collectible loot to encourage thorough exploration.
VISUAL INTEL
AAA,
