Original Pitch Deck: Bioshock Infinite

The exercise:

  • Concept Development: Created a unique gameplay mechanic and level concept within the world of Bioshock Infinite, focusing on originality while respecting the established universe.

  • Player Communication: Prioritized visual clarity and user-friendliness, ensuring the mechanic was clearly communicated through environmental design, UI cues, and gameplay feedback.

  • Immersion & Narrative Consistency: Designed the mechanic to fit naturally within the game world, maintaining immersion and supporting the story.

  • Cross-Disciplinary Pitching: Developed materials tailored for artists, programmers, and designers to effectively communicate intent and gather constructive feedback.

  • Real-World Workflow Reflection: Modeled the process after professional game development pitches, demonstrating my ability to generate, present, and refine innovative gameplay ideas.

  • Skill Showcase: Highlighted creative thinking, design innovation, communication skills, and understanding of designing mechanics within an established IP.

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2D and 3D Blockout for Canceled Walking Dead Unreal Engine 5 Project

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Original 2D Blockout: Ratchet and Clank