
Original Pitch Deck: Bioshock Infinite
The exercise:
Concept Development: Created a unique gameplay mechanic and level concept within the world of Bioshock Infinite, focusing on originality while respecting the established universe.
Player Communication: Prioritized visual clarity and user-friendliness, ensuring the mechanic was clearly communicated through environmental design, UI cues, and gameplay feedback.
Immersion & Narrative Consistency: Designed the mechanic to fit naturally within the game world, maintaining immersion and supporting the story.
Cross-Disciplinary Pitching: Developed materials tailored for artists, programmers, and designers to effectively communicate intent and gather constructive feedback.
Real-World Workflow Reflection: Modeled the process after professional game development pitches, demonstrating my ability to generate, present, and refine innovative gameplay ideas.
Skill Showcase: Highlighted creative thinking, design innovation, communication skills, and understanding of designing mechanics within an established IP.