
2D & 3D Blockout for Canceled Walking Dead Unreal Engine 5 Project
Level Design Process – 2D Blockout (Canceled Walking Dead Project)
Project Context
Designed and prototyped levels for a canceled Walking Dead video game in Unreal Engine 5.
Though shelved, the project provided valuable experience in level design, environment planning, and cross-team collaboration.
Research & Inspiration
Conducted detailed research into real-world architecture, focusing on:
Abandoned suburbs
Fortified settlements
Derelict infrastructure
Analyzed art styles, cinematic techniques, and narrative-driven design from games and media including The Last of Us, Resident Evil, and The Walking Dead TV series.
Established a strong visual and spatial direction rooted in both realism and narrative tone.
2D Blockout Design
Created a clean and organized 2D blockout map as the foundation for level design.
Ensured all elements were:
Carefully labeled
Scaled to realistic measurements
Built with modularity for easy layout adjustments
Clearly communicated gameplay flow, cover placement, and player navigation to design and art teams.
3D Prototyping & Iteration
Translated the 2D blockout into a 3D prototype in Unreal Engine 5.
Enabled fast playtesting and iteration, refining:
Player movement
Encounter pacing
Navigation flow
Reduced reliance on excessive feedback meetings by providing rapid, testable iterations.
Outcome & Value
Though canceled, the process established a strong gameplay and narrative foundation for the project.
Strengthened skills in research-driven design, communication, and production pipelines.
Demonstrated the ability to align creative vision with practical development needs.