2D & 3D Blockout for Canceled Walking Dead Unreal Engine 5 Project

Level Design Process – 2D Blockout (Canceled Walking Dead Project)

  • Project Context

    • Designed and prototyped levels for a canceled Walking Dead video game in Unreal Engine 5.

    • Though shelved, the project provided valuable experience in level design, environment planning, and cross-team collaboration.

  • Research & Inspiration

    • Conducted detailed research into real-world architecture, focusing on:

      • Abandoned suburbs

      • Fortified settlements

      • Derelict infrastructure

    • Analyzed art styles, cinematic techniques, and narrative-driven design from games and media including The Last of Us, Resident Evil, and The Walking Dead TV series.

    • Established a strong visual and spatial direction rooted in both realism and narrative tone.

  • 2D Blockout Design

    • Created a clean and organized 2D blockout map as the foundation for level design.

    • Ensured all elements were:

      • Carefully labeled

      • Scaled to realistic measurements

      • Built with modularity for easy layout adjustments

    • Clearly communicated gameplay flow, cover placement, and player navigation to design and art teams.

  • 3D Prototyping & Iteration

    • Translated the 2D blockout into a 3D prototype in Unreal Engine 5.

    • Enabled fast playtesting and iteration, refining:

      • Player movement

      • Encounter pacing

      • Navigation flow

    • Reduced reliance on excessive feedback meetings by providing rapid, testable iterations.

  • Outcome & Value

    • Though canceled, the process established a strong gameplay and narrative foundation for the project.

    • Strengthened skills in research-driven design, communication, and production pipelines.

    • Demonstrated the ability to align creative vision with practical development needs.

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