
Wild Magic
Design Contributions
Overview:
Wild Magic is a fantasy bullet-hell game where players control Wizzo the Wizard as he battles waves of enemies while struggling to harness unstable magical powers. Every spell has a consequence: while powerful attacks can destroy enemies, they also generate chaotic knockback that can send Wizzo careening into hazards. Players must carefully balance aggression, timing, and positioning to survive.
Contributions:
Core Gameplay Systems
Designed the risk-reward combat system where different enemy types are vulnerable to specific spells, requiring strategic spell choice
Developed the knockback mechanic, ensuring spells not only damage enemies but also affect player movement, creating dynamic challenges
Balanced difficulty progression to escalate tension while maintaining accessibility for new players
Player Feedback & Readability
Built VFX systems that clearly communicated spell types, enemy vulnerabilities, and movement risks
Designed impact effects and environmental cues to reinforce clarity in chaotic encounters
Audio Design (SFX)
Created spellcasting and impact sound effects to heighten immersion and reinforce gameplay feedback
Synced audio cues with visual effects and gameplay actions to improve responsiveness and player awareness
Team Contributions
Joey Belt – Materials / Environment Art / Music
Ben Brook – Game Design / VFX / SFX
Alex Compton – Character Art
Phillip Corrado – Game Design / Programming / VFX
Greg González – Game Design / Motion Media
Spencer Hamm – Character Animation / Rigging
John Washington – Game Design / Programming / UI




