Wild Magic

Design Contributions

Overview:
Wild Magic is a fantasy bullet-hell game where players control Wizzo the Wizard as he battles waves of enemies while struggling to harness unstable magical powers. Every spell has a consequence: while powerful attacks can destroy enemies, they also generate chaotic knockback that can send Wizzo careening into hazards. Players must carefully balance aggression, timing, and positioning to survive.

Contributions:

  • Core Gameplay Systems

    • Designed the risk-reward combat system where different enemy types are vulnerable to specific spells, requiring strategic spell choice

    • Developed the knockback mechanic, ensuring spells not only damage enemies but also affect player movement, creating dynamic challenges

    • Balanced difficulty progression to escalate tension while maintaining accessibility for new players

  • Player Feedback & Readability

    • Built VFX systems that clearly communicated spell types, enemy vulnerabilities, and movement risks

    • Designed impact effects and environmental cues to reinforce clarity in chaotic encounters

  • Audio Design (SFX)

    • Created spellcasting and impact sound effects to heighten immersion and reinforce gameplay feedback

    • Synced audio cues with visual effects and gameplay actions to improve responsiveness and player awareness

Team Contributions

  • Joey Belt – Materials / Environment Art / Music

  • Ben Brook – Game Design / VFX / SFX

  • Alex Compton – Character Art

  • Phillip Corrado – Game Design / Programming / VFX

  • Greg González – Game Design / Motion Media

  • Spencer Hamm – Character Animation / Rigging

  • John Washington – Game Design / Programming / UI

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