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GAME & LEVEL DESIGN
I specialize in building immersive, player-driven environments for high-profile titles like BioShock 4 (Cloud Chamber) and The Walking Dead: Saints & Sinners (Skydance).
As a Game & Level Designer, my philosophy balances art, gameplay, and narrative to create spaces that feel believable and fun. I thrive in cross-disciplinary collaboration—working closely with art, narrative, and systems teams to ensure every mechanic and level beat enhances the player's journey.
CURRENT STATUS: OPEN TO OPPORTUNITIES
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Role
Game / Level Des.
Engine
Unreal 4/5
Experience
AAA & VR
Key Shipped Titles
- TWD: Saints & Sinners Ch. 2
- Skydance's Behemoth
PROFESSIONAL EXPERIENCE
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