Welcome!
As a Level Designer at Cloud Chamber, I focused on building immersive, player-driven environments for the upcoming Bioshock 4. Before that, I worked on The Walking Dead: Saints & Sinners – Chapter 2: Retribution and Skydance’s Behemoth at Skydance Interactive.
My approach to level design has always been about balancing art, gameplay, and narrative to create spaces that feel both believable and fun to play in. I love collaborating across disciplines — from design and art to narrative and systems — to make sure every piece comes together in a way that enhances the player’s experience.
I’m currently looking for my next opportunity as a Gameplay or Level Designer, where I can continue crafting engaging worlds and memorable gameplay experiences.
Feel free to check out my site, and don’t hesitate to reach out — I’d love to connect and chat about game design!
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