Welcome!

As a Level Designer at Cloud Chamber, I am responsible for creating immersive and engaging environments for upcoming title Bioshock 4, and previously worked on The Walking Dead: Saints & Sinners – Chapter 2: Retribution and Skydance’s Behemoth at Skydance Interactive. My role involves a comprehensive approach to level design, where I collaborate closely with internal teams and external partners to ensure the seamless integration and high quality of design, art, and gameplay elements. Feel free to take a look at my site, and don’t hesitate to reach out. I’d love to hear from you!

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