Skydance’s Behemoth

Level Design Contributions – First & Final Regions

  • Overall Responsibility

    • Designed and developed both the opening region and the final region of the game in Unreal Engine 5.

    • Built detailed level blockouts focusing on layout, mechanics, and visual storytelling.

    • Shaped the player journey from onboarding core systems to delivering a climactic finale.

  • First Region (Onboarding & Exploration)

    • Structured level flow to smoothly introduce mechanics and systems.

    • Balanced exploration with tutorial elements to teach gameplay naturally.

    • Designed encounters that established pacing and set expectations for the game.

  • Final Region (Climax & Challenge)

    • Crafted high-stakes scenarios emphasizing pacing, difficulty tuning, and narrative payoff.

    • Balanced resource placement, enemy encounters, and environmental hazards to create a challenging but fair finale.

    • Reinforced story themes through environmental design and player progression.

  • Collaboration & Integration

    • Worked cross-discipline with designers, artists, and programmers to ensure seamless integration into systems and story.

    • Aligned gameplay and narrative beats through continuous communication and iteration.

  • Iteration & Playtesting

    • Led playtesting sessions to gather feedback on level flow, challenge balance, and engagement.

    • Iterated extensively based on player insights and team feedback to polish both regions.

  • Documentation

    • Maintained comprehensive design documentation, including maps, design notes, and iteration logs.

    • Provided clear references to keep the broader team aligned and efficient.

  • Overall Contribution

    • Delivered two of the game’s most impactful regions, blending gameplay, narrative, and world-building into a cohesive and memorable experience.

Playthrough Footage

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