
Skydance’s Behemoth
Level Design Contributions – First & Final Regions
Overall Responsibility
Designed and developed both the opening region and the final region of the game in Unreal Engine 5.
Built detailed level blockouts focusing on layout, mechanics, and visual storytelling.
Shaped the player journey from onboarding core systems to delivering a climactic finale.
First Region (Onboarding & Exploration)
Structured level flow to smoothly introduce mechanics and systems.
Balanced exploration with tutorial elements to teach gameplay naturally.
Designed encounters that established pacing and set expectations for the game.
Final Region (Climax & Challenge)
Crafted high-stakes scenarios emphasizing pacing, difficulty tuning, and narrative payoff.
Balanced resource placement, enemy encounters, and environmental hazards to create a challenging but fair finale.
Reinforced story themes through environmental design and player progression.
Collaboration & Integration
Worked cross-discipline with designers, artists, and programmers to ensure seamless integration into systems and story.
Aligned gameplay and narrative beats through continuous communication and iteration.
Iteration & Playtesting
Led playtesting sessions to gather feedback on level flow, challenge balance, and engagement.
Iterated extensively based on player insights and team feedback to polish both regions.
Documentation
Maintained comprehensive design documentation, including maps, design notes, and iteration logs.
Provided clear references to keep the broader team aligned and efficient.
Overall Contribution
Delivered two of the game’s most impactful regions, blending gameplay, narrative, and world-building into a cohesive and memorable experience.
Playthrough Footage



