Bioshock 4

Level Design & World-Building Contributions – First Three Zones

  • Scripted Vignettes & World Events

    • Contributed to the development of the first three major zones in the game.

    • Designed and scripted combat encounters, side quests, and Living World events to make the world feel dynamic and alive.

    • Utilized tools and techniques such as:

      • Staging sequences

      • Scripted and systemic combat

      • Dynamic voice-over integration

      • Environmental staging for immersion

  • Level Design

    • Designed and developed engaging, innovative levels aligned with the game’s vision, mechanics, and systems design.

    • Focused on creating unique challenges and memorable gameplay experiences.

    • Built prototypes in Unreal Engine 5, emphasizing layout, mechanics, and visual storytelling.

  • Playtesting & Iteration

    • Conducted extensive playtests to evaluate gameplay flow, challenge balance, and player engagement.

    • Iterated on designs based on player and team feedback to continually refine the experience.

  • Balancing & Progression

    • Tuned enemy placement, resource distribution, and environmental hazards to ensure smooth yet challenging progression.

    • Designed encounters to support a broad range of player skill levels.

  • Narrative Integration

    • Supported world-building by integrating story elements and thematic content into levels.

    • Ensured narrative moments and gameplay reinforced each other.

  • Collaboration

    • Worked closely with designers, artists, and programmers to ensure seamless integration of levels into broader systems.

    • Contributed to cross-discipline problem-solving to maintain a cohesive player experience.

  • Documentation

    • Created and maintained detailed design documentation, level maps, and iteration logs.

    • Provided clarity and consistency across the team throughout development.

    Note: This title is in active development, and I plan to update it with specific examples of my contributions as soon as possible.

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