As a Level Designer, I design and develop engaging, innovative levels that align with the game's vision, mechanics, and systems design, ensuring each level provides unique challenges and memorable experiences. Collaborating with game designers, artists, and programmers, I seamlessly integrate levels and systems into the game. Using Unreal Engine 5, I create level prototypes focused on layout, mechanics, and visual style. Conducting extensive playtests, I evaluate gameplay flow, challenge balance, and player engagement, iterating on designs based on feedback to refine and enhance the player experience. I balance levels for difficulty and progression, fine-tuning enemy placement, resource distribution, and environmental hazards to provide a smooth yet challenging experience for players of all skill levels. By integrating story elements and thematic content, I support the narrative and enhance the game's world-building. Additionally, I create and maintain detailed design documents, level maps, and other essential documentation to ensure clear communication and consistent execution of the design vision throughout the development process.

Note: This title is in active development. I will update with examples of my contributions as soon as I’m able.

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Skydance's Behemoth