PROJECT: LONESTAR
Unannounced Walking Dead Spinoff
CASE FILE
PROJECT STATUS: TERMINATED AT VERTICAL SLICE
I served as a Level Designer on an unannounced The Walking Dead title set in the American West. I owned the primary hub location: The County Courthouse and the adjacent Prison complex.
My primary responsibility was designing the Courthouse, a massive multi-story structure designed with Metroidvania DNA. I laid out a complex web of interconnected rooms, multiple entry points, and vertical routes to support survival horror gameplay. This work began as 2D architectural plans and was carried through to a full playable blockout in Unreal Engine 5.
CLASSIFIED OBJECTIVES
- Complex Structural Layout: Designed the Courthouse as a "Swiss Cheese" stronghold—featuring multiple entrances/exits and vertical shortcuts to support non-linear exploration.
- Interconnectivity: Conceptualized and blocked out the underground tunnel network connecting the Courthouse basement to the nearby Prison, creating a seamless transition between distinct biomes.
- Metroidvania Flow: Gated specific wings of the building behind ability unlocks and puzzle solutions, encouraging backtracking and mastery of the space.
- Pipeline Ownership: Executed the full design pipeline, translating initial 2D top-down maps into a functional Unreal 5 Blockout ready for Vertical Slice review.
EVIDENCE LOG
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